WWPF Rules

League Info

WWPF will be using the latest version of Barcode Games’ Professional Football Simulator.
All GMs in the league are required to own a registered copy of the game and be on the same version of the game as the commissioner.
The commissioner will notify the league when he is updating his version and will make every attempt to ensure that GM imports do not fail based on an invalid version. GMs are expected to do the same.


All GMs in the league are expected to submit regular exports and maintain an active presence on the league’s message boards. All GMs are expected to abide by all rules included here-in. They are also highly encouraged to use AIM so that they can be easily contacted by other members of the league. A GM will run one team and one team only.


WWPF will consist of 32 teams modeled after the present day NFL.


There will be no overtime in WWPF. We'll use the modified sudden death overtime system in the regular season as well as the post season.



The maximum amount of players allowed on a team’s active roster is 53. The maximum amount of players allowed on a team’s practice squad is 5. Position minimums will be enforced as they exist in game.

Practice Squad

There are no restrictions as to who can be put on the practice squad. Players on Practice squad are eligible to be claimed by other teams. Placing an injured player on the practice squad does not protect a player from being claimed. See below for claim rules.

Practice Squad Claims

If a player is claimed, he must remain on the active roster of the team claiming him. If he is moved to the practice squad (during the same season he was claimed), he shall be released by the team causing the team to suffer a salary cap penalty (see the financials section for more info). He will then be returned to the team he was originally on and be protected for one sim. After that, if he returns to the practice squad he can be claimed.

Injured Reserve

GMs should be aware that placing a player on the injured reserve list will make them ineligible to play for the rest of the season (and post-season). Although, placing a player on the IR does clear a spot on the active roster. Placing an injured player on the practice squad does not protect a player from being claimed, but he is protected on the IR.


Contract Minimum/Maximum

Maximum Contract - 10 million
Minimum Contract - 500,000

*A minimum contract can only be offered for 1 year.


All extensions will be done in game. PFS has a built in engine for determining if a player will sign with you, and currently they will only sign for the amount they ask for. The only way to sign a player who does not wish to extend is to designate him as a franchise player (below).

Franchise Player Tag

A team can designate one player on their team as their Franchise Player. If a player recieves the franchise player tag they will be paid an average of the top 5 players at their position or 120% of their current contract, whichever is greater. This will be a one year contract and the player cannot be released during the next season. Franchise Player Tags must be submitted prior to the Super Bowl sim and should be posted on the message board. The team must have enough salary cap room the following season to be able to make this designation.

Releasing Players

If a team releases a player they will suffer a 20% penalty. This penalty will be assessed for each year of the contract.

Free Agency


Off-Season free agency will be conducted entirely in game. The off-season free agent period lasts for 5 sessions following the draft. Each session will be simulated separately. *Teams should be aware that when making contract offers, the amount they offer is a PER SEASON offer and not the total offer. So, a contract offered for 5 years, 10 mil. would be worth a total of 50 million.


There will be one Pre-Season free agent sim that will take place following training camp. The purpose of this sim is to ensure that all teams are within the roster minimums/maximums. This sim will be run with the same rules as in-season free agency with the exception that up to 5 players can be signed. During this period and this period only if a player has an overall rating of 85 or higher and is claimed a bidding war will begin.

Bidding War

During the pre-season if a player that has an overall rating of 85 or higher is claimed a bidding will begin. The bidding war will last the length of time between the Pre-Season Free Agency sim and week 1. The Rules committee will decide which team wins the bidding war based on number of years and contract amount. All bids should be submitted to the commissioner via PM.


During the season Free Agency will be ran on a first come first serve basis. Teams can only sign 2 players per sim. These signings will be done by the commissioner in game. Teams should post their signings in the Free Agency forums.


Trades will be posted in the Trades forum. Both GM should post the trade in the same thread to ensure the agreed upon trade is the one which is posted.

Challenging Trades

Any GM can challenge a trade. To do so, send a PM to the Trade Committee Chairman. He will then notify the trade committee with his recommendation. If he deems it should be put to a vote, then the trade committee will vote, majority rules.

Draft Pick Trades

Only draft picks from the upcoming draft and the next draft after that can be traded. This is to ensure that a GM does not risk his team’s future.